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Trait Stats

Sourced from Riot, aggregated per patch.

Set
Range

Set 18 · Last updated: 24/10/2026 20:21 Vietnam time

Riftbeast
2.2710 unitsPrismatic
3
4.35

Use the Alpha Mark to grant a Riftbeast their unique Buff

4
5.20

Use the Alpha Mark to grant a Riftbeast their unique Buff

5
5.77

Every 3 combats, your next shop is overrun with Riftbeasts.

7
4.44

On combat start and every 5 seconds Riftbeasts grow gaining 6% Attack Damage 6% Ability Power 6% Attack Speed +5 Armor +5 Magic Resist +50 Health +1 Mana Regen

8
4.26

On combat start and every 5 seconds Riftbeasts grow gaining 6% Attack Damage 6% Ability Power 6% Attack Speed +5 Armor +5 Magic Resist +50 Health +1 Mana Regen

10
2.27

+2 maximum team size

Elderwood
2.729 unitsPrismatic

Gain placeable Elderwood plants.

3
4.36

A Stonebark Tree and a Lifebloom

4
3.84

A Stonebark Tree and a Lifebloom

5
4.40

A second Stonebark Tree and Stonebark Trees gain 200 Health

6
5.42

A second Stonebark Tree and Stonebark Trees gain 200 Health

7
4.36

and the Deepwood Protector

9
2.72

Plants star up to 2-star

Lunar
3.125 unitsPrismatic

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

2
4.41

7% Attack Speed, 7% Ability Power

3
3.79

10% Attack Speed, 12% Ability Power

4
3.49

14% Attack Speed, 16% Ability Power

5
3.12

18% Attack Speed, 20% Ability Power

Adaptor
3.264 unitsGold

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2
4.51

25% OR

3
4.07

35% OR

4
3.26

50% OR

Inferno
3.317 unitsPrismatic

Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

2
4.25

1% Burn, 33% Wound

3
4.26

After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

4
4.27

After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

5
3.95

Ignite 2 shop slots, 3% Burn

7
3.31

Ignite 4 shop slots, 4% Burn

Spellweaver
3.476 unitsGold

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2
4.37

10% Ability Power, +1% Ability Power per cast

3
4.48

10% Ability Power, +1% Ability Power per cast

4
4.10

30% Ability Power, +1% Ability Power per cast

5
3.61

30% Ability Power, +1% Ability Power per cast

6
3.47

55% Ability Power, +2% Ability Power per cast

Blossom
3.519 unitsPrismatic

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

3
4.50

Wisps are upgraded, 12% Attack Damage/Ability Power

4
4.79

Wisps are upgraded, 12% Attack Damage/Ability Power

5
4.11

Wisps are in every shop, 30% Attack Damage/Ability Power

7
4.36

Gain 4 gold after buying a Wisp, 50% Attack Damage/Ability Power

9
3.51

You can buy 2 Wisps per round, 55% Attack Damage/Ability Power

Avatar
3.531 unitsBronze
1
3.53

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

Hunter
3.565 unitsPrismatic

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

2
4.50

20% Attack Damage

3
4.33

30% Attack Damage

4
3.88

45% Attack Damage

5
3.56

60% Attack Damage

Attuned
3.631 unitsBronze
1
3.63

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.

Blackthorn
3.676 unitsGold

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2
4.63

175 Health

3
5.00

175 Health

4
4.04

350 Health; Bonus is 30% stronger

6
3.67

600 Health; Bonus is 50% stronger

Executioner
3.684 unitsGold
2
4.74

Executioners gain Precision and 15% Critical Strike Chance.

3
4.24

Additionally, enemies bleed for 25% bonus true damage over 3 seconds.

4
3.68

Bleed damage increased to 35%.

5
3.69

Bleed damage increased to 35%.

Invoker
3.805 unitsPrismatic

Your team gains Mana Regen, increased for Invokers.

2
4.42

1 Mana Regen | 3 Mana Regen

3
4.60

1 Mana Regen | 4 Mana Regen

4
4.36

2 Mana Regen | 6 Mana Regen

5
3.80

2 Mana Regen | 8 Mana Regen

Greenfather
3.831 unitsBronze
1
3.83

Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:

Brawler
3.836 unitsGold

Your team gains 120 max Health. Brawlers gain more.

2
4.34

25% Health

3
4.37

25% Health

4
3.87

40% Health

6
3.83

65% Health

Vanguard
3.866 unitsGold

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

2
4.25

18% max Health

3
4.64

18% max Health

4
4.49

30% max Health

5
4.66

30% max Health

6
3.86

40% max Health. Gain 5% Durability while Shielded.

Emerald Aspect
3.911 unitsBronze
1
3.91

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

Ravager
3.936 unitsGold

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

2
4.34

12% Bonus Damage

3
4.76

12% Bonus Damage

4
4.17

25% Bonus Damage

6
3.93

40% Bonus Damage

Primal
3.984 unitsSilver

Choose one of four Primal Blessings.

2
4.46

3
5.03

4
3.98

Apex Predator
4.041 unitsBronze
1
4.04

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Old Growth
4.081 unitsBronze
1
4.08

Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. Current: 0

Bounty Seeker
4.141 unitsBronze
1
4.14

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Solar
4.293 unitsBronze
3
4.29

Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 12 Armor/Magic Resist 5 : Convert 40% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Juggernaut
4.316 unitsGold

Your team gains Durability. Juggernauts gain more.

2
4.39

4% Durability or 20% Durability

3
5.35

4% Durability or 20% Durability

4
4.53

6% Durability or 30% Durability

5
5.71

6% Durability or 30% Durability

6
4.31

8% Durability or 42% Durability

Rapidfire
4.243 unitsSilver

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2
4.45

+% Attack Speed per Attack

3
4.24

+% Attack Speed per Attack

4
4.51

+% Attack Speed per Attack

5
4.35

+% Attack Speed per Attack

Flora Fatalis
4.382 unitsSilver

Flora Fatalis champions harvest enemies on takedown, gaining:

1
4.60

10 Mana

2
4.38

and grant a 7% max Health heal to the lowest Health ally.

3
4.43

and grant a 7% max Health heal to the lowest Health ally.

Fae
4.434 unitsSilver

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

2
4.73

4.5% and 3% Heal.

3
5.31

4.5% and 3% Heal.

4
4.43

7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Defender
4.374 unitsSilver

Your team gains 12 Armor and Magic Resist. Defenders gain more.

2
4.46

25

3
4.47

25

4
4.37

60

6
4.44

115

Sprykin
4.343 unitsBronze

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

3
4.34

The Rider gains 15% Health and 15% Attack Speed

4
4.73

The Rider gains 15% Health and 15% Attack Speed

5
4.46

40% Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.

Caustic
4.491 unitsBronze
1
4.49

Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor

Thornmaiden
4.561 unitsBronze
1
4.56

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Summoner
4.522 unitsBronze

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

2
4.52

Empower Summons

3
4.62

Improve each effect by 50%

Monolith
4.641 unitsBronze
1
4.64

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Coven
4.665 unitsGold

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

3
4.89

2 Essence per kill, 22 Essence per loss

4
5.70

2 per kill, 28 per loss

5
4.66

3 per kill, 35 per loss

Rival
4.271 unitsBronze
1
4.27

Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.

2
4.72

Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.