Every Teamfight Tactics augment of the current set by Silver, Gold and Prismatic tier — names, descriptions and values from the game data.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Your next augment is one tier higher.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain 1 Thief's Gloves.
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Your team gains 30 Health for each champion that starts combat in the front row.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Set your win streak to +4. Gain 4 gold.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Whenever you craft a completed item, gain 2 rerolls.
Sell your board and bench. Gain 4 random 2-star -cost champions. Disable your Shop for the next rounds.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
For every 15 ally champions that die, gain a random component (max 3).
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
When an enemy dies, a nearby ally is healed for 250 Health.
Gain a component anvil and 3 gold.
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Gain 1 random completed item.
Gain 1 random completed item.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Gain a random -star 2-cost champion and 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
When you reach Level 9, gain 27 gold.
After 8 player combats, gain an Artifact anvil.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold
Champions without items equipped gain 30 Armor and Magic Resist.
Gain a copy of each 1-cost champion.
Whenever you star up a champion that you fielded last combat, gain free Shop rerolls. Gain 6 gold.
Gain 2 1-cost champion, 2-cost champion, and 1 3-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
For the next stage, you only get 2 bench slots. After, get item components.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Round start: items on your bench are randomized. Gain 1 random component.
Round start: items on your bench are randomized. Gain 1 random component.
After 12 seconds of combat, your units gain 20% Damage Amp.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 14 gold.
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: %)
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and free rerolls.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Your next shop and every shops will contain all 3-cost champions. Gain 5 rerolls.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
After 10 seconds of combat, your team heals 40% of their missing Health.
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 7 gold.
Gain 10 XP.
Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Roll a die. Gain rewards based on the number rolled.
Gain 2 random item components.
Enemies have a 25% chance to drop loot when killed.
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random 3-cost champions.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Increase your current and max player health by .
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Champions gain 1.5% Attack Damage, 1.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
You can always move freely on Carousel rounds. Gain 5 gold.
The first time you have or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Roll 3 dice. Gain rewards based on their total.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Gain 20 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants another copy of it. Gain 1 component anvil.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
After 12 seconds of combat, your units gain 35% Damage Amp.
Gain a -star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Gain 3 random components, 2 gold, and 1 Reforger.
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
After losing your combat, gain 2 gold and a free Shop reroll.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Your team gains 10% Attack Speed every 3 seconds in combat.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Gain Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for seconds.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain 2 random 5-cost champions and 2 copies of a random component.
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Now and at the start of the next rounds, gain 7 XP.
Now and at the start of the next rounds, gain 9 XP.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Lose all your gold. After player combats, gain back the original amount and another 62 gold.
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain 21 gold.
Gain 21 gold.
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 5 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
When an enemy dies, a nearby ally is healed for 575 Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Your team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls: Health:
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.
Your team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
Your 4-cost and 5-cost champions gain Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Roll 3 dice. Gain rewards based on their total.
Champions without items equipped gain 50 Armor and Magic Resist.
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 ( Attack Damage/Ability Power) magic damage.
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and % Ability Power.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal % of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Round start: items on your bench are randomized. Gain 2 random components and 1 gold.
Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
Round start: items on your bench are randomized. Gain 2 random components and 6 gold.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain 2 item components. Every 5 wins gives you an item component.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: %)
Gain a Red Buff. Your Burns deal 50% increased damage.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Gain 7 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
After you earn gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
After 10 seconds of combat, your team heals 60% of their missing Health.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for % of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Enemies have a 30% chance to drop loot when killed.
Gain a random Emblems. After 3 combats, gain another.
Gain 2 random Emblems and 2 gold.
Gain 2 random completed items that build from Needlessly Large Rod.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
Gain 2 random completed items that build from B.F. Sword.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Gain a Bramble Vest. Your Bramble Vests deal -% more damage (based on Stage).
Disable your Shop for the next 3 rounds. Then gain 32 XP.
For the next 3 players eliminated, choose one of their completed items to keep.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Gain a Shop reroll every round. Gain 2 gold.
Gain a Shop reroll every round. Gain 8 gold.
Gain a locked chest each Stage between now and Stage . Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
Gain 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Champions gain 2.5% Attack Damage, 2.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
Gain a Recurve Bow. Your team gains 12% Attack Speed.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: , ,
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
Gain a random 3-star 1-cost champion. Gain 10 gold.
Gain a random 3-star 1-cost champion. Gain 6 gold.
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 6 rounds.
Gain a powerful and random reward.
Gain a powerful and random reward.
As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Your team gains 4 Health and 0.3% Attack Speed per missing player Health.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
After player combats, gain 1 of every item component. Gain a random component now.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Your team gains % Damage Amp. After seconds, this increases to 60% Damage Amp.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023
Your team becomes large, gaining 225 Health and 10% max Health.
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Gain 22 gold. Your max interest is increased to 10.
Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
When you buy XP, gain an additional 2. Gain 10 immediately.
Gain an Artifact Anvil now and after every 10 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and gold.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Gain a Golden Item Remover, 4 random components, and 4 gold.
Gain 7 gold now and every round for the rest of the game.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Gain +1 max team size and 1 four-cost champion.
Gain +1 max team size and 2 four-cost champions.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Round start: items on your bench are randomized. Gain 1 Radiant item.
Gain a random Prismatic Augment and 4 gold.
Gain a random Prismatic Augment and 7 gold.
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: %)
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Enemies have a 40% chance to drop loot when killed.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Gain a random Emblem. After rounds, gain a Tactician's Cape.
Gain a golden egg that hatches in turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain 3 random Emblems and 2 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Your team becomes small, gaining 33% Attack Speed and Movement Speed.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gain 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
Gain 1 Spatula, 3 random components, and 5 gold.
Champions gain 4% Attack Damage, 4% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Gain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.