TFT Search
CompsDouble UpUnitsItemsTraitsAugmentsLeaderboardLookupNews
TFT Search

TFT stats from real match data.

CompsUnitsItemsTraitsAugments
LookupLeaderboardDouble UpNewsAboutPrivacy

www.tftsearch.com

Statistics are aggregated from real ranked matches, sourced from Riot and refreshed automatically several times a day. Champion, item and trait art and names come from Community Dragon.

TFT Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

CompsUnitsItemsLookup

Augments

Every Teamfight Tactics augment of the current set by Silver, Gold and Prismatic tier — names, descriptions and values from the game data.

AFKSilver

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented PowerSilver

Your next augment is one tier higher.

Backup BowsSilver

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Band of ThievesSilver

Gain 1 Thief's Gloves.

Best Friends ISilver

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Big Friend ISilver

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Boxing LessonsSilver

Your team gains 30 Health for each champion that starts combat in the front row.

Branching OutSilver

Gain a random Emblem.

Branching Out+Silver

Gain a random Emblem and a Reforger.

Called ShotSilver

Set your win streak to +4. Gain 4 gold.

Capital Gains ISilver

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Caretaker's AllySilver

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a PathSilver

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Celestial Blessing ISilver

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Champ DeliverySilver

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Champ Delivery+Silver

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Champ Delivery++Silver

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Chaotic EvolutionSilver

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Charge Transfer ISilver

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Chosen of the SunSilver

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Climb The Ladder ISilver

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Cognitive TaxSilver

Gain 8 gold and 1 XP.

Cognitive Tax+Silver

Gain 12 gold and 3 XP.

Component BuffetSilver

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Continuous ConjurationSilver

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

CorrosionSilver

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted CraftingSilver

Whenever you craft a completed item, gain 2 rerolls.

Delayed StartSilver

Sell your board and bench. Gain 4 random 2-star -cost champions. Disable your Shop for the next rounds.

DummifySilver

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

Efficient ShopperSilver

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Electrocharge ISilver

Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles ISilver

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

ExpeditionSilver

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Extra BucklesSilver

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Eye For An EyeSilver

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+Silver

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Feeling LuckySilver

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your CenterSilver

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

FiresaleSilver

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flame OnSilver

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Flowing TearsSilver

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

Focused FireSilver

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a FriendSilver

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forge A FriendSilver

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Future FocusedSilver

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

Glass Cannon ISilver

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Good For Something ISilver

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug ISilver

Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

Healing Orbs ISilver

When an enemy dies, a nearby ally is healed for 250 Health.

Iron AssetsSilver

Gain a component anvil and 3 gold.

Item Collector ISilver

For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Grab BagSilver

Gain 1 random completed item.

Item Grab Bag ISilver

Gain 1 random completed item.

Keepers ISilver

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Kick StartSilver

Gain a random -star 2-cost champion and 1 gold.

KingslayerSilver

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Late Game SpecialistSilver

When you reach Level 9, gain 27 gold.

Latent ForgeSilver

After 8 player combats, gain an Artifact anvil.

LineupSilver

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit FuseSilver

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Loaded DiceSilver

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lunch MoneySilver

Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold

Makeshift Armor ISilver

Champions without items equipped gain 30 Armor and Magic Resist.

Missed ConnectionsSilver

Gain a copy of each 1-cost champion.

On a RollSilver

Whenever you star up a champion that you fielded last combat, gain free Shop rerolls. Gain 6 gold.

One Two ThreeSilver

Gain 2 1-cost champion, 2-cost champion, and 1 3-cost champion.

One, Two, Five!Silver

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two ThreeSilver

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

Over EncumberedSilver

For the next stage, you only get 2 bench slots. After, get item components.

Pandora's BenchSilver

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Pandora's ItemsSilver

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items ISilver

Round start: items on your bench are randomized. Gain 1 random component.

Partial AscensionSilver

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience is a VirtueSilver

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patience Is A VirtueSilver

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

PlaceboSilver

Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+Silver

Your team gains 1% Attack Speed. Gain 14 gold.

Pocket RecombobulatorSilver

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Preparation ISilver

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Pumping Up ISilver

Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: %)

Quick StreaksSilver

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

RecombobulatorSilver

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and free rerolls.

Reroll TransferSilver

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Residual MagicSilver

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +Silver

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++Silver

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Restart MissionSilver

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+Silver

Your next shop and every shops will contain all 3-cost champions. Gain 5 rerolls.

Risky MovesSilver

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For DaysSilver

Gain 10 free Shop rerolls.

Rolling For Days ISilver

Gain 10 free Shop rerolls.

Second WindSilver

After 10 seconds of combat, your team heals 40% of their missing Health.

Silver DestinySilver

Gain a random Silver Augment and 2 gold.

Silver Destiny+Silver

Gain a random Silver Augment and 4 gold.

Silver Destiny++Silver

Gain a random Silver Augment and 7 gold.

Silver SpoonSilver

Gain 10 XP.

Size MattersSilver

Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.

Slice of LifeSilver

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic RollSilver

Roll a die. Gain rewards based on the number rolled.

Small Grab BagSilver

Gain 2 random item components.

Spoils of War ISilver

Enemies have a 25% chance to drop loot when killed.

Stand UnitedSilver

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

SurvivorSilver

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Table ScrapsSilver

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team BuildingSilver

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Teaming UpSilver

Gain 1 random component and 2 random 3-cost champions.

The TowerSilver

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Tiny TitansSilver

Increase your current and max player health by .

Titanic TitanSilver

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Twin GuardiansSilver

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

UnderdogsSilver

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Vampiric Vitality ISilver

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Verticality ISilver

Champions gain 1.5% Attack Damage, 1.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Wisp RebateSilver

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+Silver

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Young and Wild and FreeSilver

You can always move freely on Carousel rounds. Gain 5 gold.

A Golden QuestGold

The first time you have or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic RollGold

Roll 3 dice. Gain rewards based on their total.

A Story of SevenGold

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Advanced LoanGold

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+Gold

Gain 33 Gold. Your next augment is one tier lower.

Aim For The Top!Gold

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

All That ShimmersGold

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+Gold

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Another One!Gold

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+Gold

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-yGold

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

AscensionGold

After 12 seconds of combat, your units gain 35% Damage Amp.

Aura FarmingGold

Gain a -star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline BlueprintGold

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup DancersGold

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Beast WithinGold

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+Gold

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Best Friends IIGold

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend IIGold

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab BagGold

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday ReunionGold

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Blazing Soul IGold

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blood OfferingGold

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood RageGold

Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blossom's CallGold

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard TrainingGold

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Bonus GiftsGold

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Bonus Gifts+Gold

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Booster PackGold

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Booster Pack+Gold

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Booster Pack++Gold

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Bronze For Life IGold

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Calculated LossGold

After losing your combat, gain 2 gold and a free Shop reroll.

Capital Gains IIGold

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Care PackageGold

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's FavorGold

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Celestial Blessing IIGold

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Challenger's GraceGold

At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

Charge Transfer IIGold

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear MindGold

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder IIGold

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork AcceleratorGold

Your team gains 10% Attack Speed every 3 seconds in combat.

Cloning FacilityGold

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered MindGold

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive OverloadGold

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Construct a CompanionGold

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Consuming FloraGold

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

Cooking PotGold

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Cosmic RestartGold

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Coven AcolyteGold

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crash Test DummiesGold

Gain Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for seconds.

Crown's WillGold

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A RiverGold

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cybernetic ImplantsGold

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic UplinkGold

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Dark RitualGold

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Double TroubleGold

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duo QueueGold

Gain 2 random 5-cost champions and 2 copies of a random component.

Early LearningsGold

Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Electrocharge IIGold

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

EmbiggenGold

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic RolldownGold

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

EpochGold

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+Gold

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evil Beyond MeasureGold

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive CustomizationGold

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Exiles IIGold

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive GrowthGold

Now and at the start of the next rounds, gain 7 XP.

Explosive Growth+Gold

Now and at the start of the next rounds, gain 9 XP.

Feed the FlamesGold

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Forward ThinkingGold

Lose all your gold. After player combats, gain back the original amount and another 62 gold.

FOURcingGold

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline FoundationGold

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Fully AdaptedGold

Gain an Adaptive Helm. Champions holding this item gain both effects.

Gain @Gold@ GoldGold

Gain 21 gold.

Gain 21 GoldGold

Gain 21 gold.

Gilded SteelGold

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon IIGold

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gold DestinyGold

Gain a random Gold Augment and 3 gold.

Gold Destiny+Gold

Gain a random Gold Augment and 5 gold.

Gold For DummiesGold

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

GolemifyGold

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Group Hug IIGold

Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

Hard BargainGold

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Healing Orbs IIGold

When an enemy dies, a nearby ally is healed for 575 Health.

Heart of SteelGold

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

Heavy Is the CrownGold

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hefty RollsGold

Your team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls: Health:

Heroic Grab BagGold

Gain 2 Lesser Champion Duplicators. Gain 6 gold.

Heroic Grab Bag+Gold

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++Gold

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

High VoltageGold

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Howling GaleGold

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

HustlerGold

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Indiscriminate KillerGold

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity ProtectionGold

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Investment Strategy IGold

Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.

It's Me, BabyGold

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

Item Collector IIGold

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item ExtractionGold

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Jeweled Lotus IGold

Your team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

KahunahunaGold

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Keepers IIGold

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your EnemyGold

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second SaveGold

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game ScalingGold

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Legion of ThreesGold

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Legion Of ThreesGold

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Little BuddiesGold

Your 4-cost and 5-cost champions gain Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace's WillGold

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Magic RollGold

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor IIGold

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious MonetizationGold

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max BuildGold

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Mess HallGold

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 ( Attack Damage/Ability Power) magic damage.

MisfitsGold

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.

Money HungryGold

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+Gold

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

MoonlightGold

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and % Ability Power.

Nature's ShelterGold

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal % of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

NO SCOUT NO PIVOTGold

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

Noble SacrificeGold

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Omega RiftbeastGold

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

OverhealGold

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's BenchGold

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items IIGold

Round start: items on your bench are randomized. Gain 2 random components and 1 gold.

Pandora's Items II+Gold

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

Pandora's Items II++Gold

Round start: items on your bench are randomized. Gain 2 random components and 6 gold.

Patient StudyGold

After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing SightGold

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

PilferGold

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Plot ArmorGold

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable ForgeGold

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation IIGold

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

PrizefighterGold

Gain 2 item components. Every 5 wins gives you an item component.

Promised ProtectionGold

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Psychic ForgeGold

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up IIGold

Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: %)

PyromaniacGold

Gain a Red Buff. Your Burns deal 50% increased damage.

Quiet QuittingGold

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Raining GoldGold

Gain 7 gold now and 1 gold every round.

Raining Gold+Gold

Gain 18 gold now and 1 gold every round.

ReinFOURcementGold

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

ReplicationGold

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Salvage BinGold

Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+Gold

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings AccountGold

After you earn gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

ScapegoatGold

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard ScrapperGold

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind IIGold

After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's StaffGold

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side EffectsGold

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin'Gold

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+Gold

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Small Furry FriendGold

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Solo LevelingGold

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo PlateGold

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Spear's WillGold

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double KillGold

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit LinkGold

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spirit of RedemptionGold

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for % of their missing Health.

Spirit Of RedemptionGold

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Spoils of War IIGold

Enemies have a 30% chance to drop loot when killed.

Spreading RootsGold

Gain a random Emblems. After 3 combats, gain another.

Spreading Roots+Gold

Gain 2 random Emblems and 2 gold.

StaffsmithGold

Gain 2 random completed items that build from Needlessly Large Rod.

Stars Are BornGold

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sun and MoonGold

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+Gold

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sunfire BoardGold

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

SwordsmithGold

Gain 2 random completed items that build from B.F. Sword.

Tesla CoilGold

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden DragonGold

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Thorn-Plated ArmorGold

Gain a Bramble Vest. Your Bramble Vests deal -% more damage (based on Stage).

Time SkipGold

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tomb Raider IGold

For the next 3 players eliminated, choose one of their completed items to keep.

Tons of Stats!Gold

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade SectorGold

Gain a Shop reroll every round. Gain 2 gold.

Trade Sector+Gold

Gain a Shop reroll every round. Gain 8 gold.

Treasure HuntGold

Gain a locked chest each Stage between now and Stage . Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

Trifecta IGold

Gain 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much ValueGold

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two TankyGold

When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Two TrickGold

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.FGold

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

UnrivaledGold

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Urf's GambitGold

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Verticality IIGold

Champions gain 2.5% Attack Damage, 2.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Warlord's HonorGold

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

WarpathGold

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus IGold

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Weight The WorthGold

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Worth the WaitGold

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven MagicGold

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

You Have My BowGold

Gain a Recurve Bow. Your team gains 12% Attack Speed.

An Exalted AdventurePrismatic

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: , ,

At What CostPrismatic

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Band of Thieves IIPrismatic

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II+Prismatic

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++Prismatic

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's LairPrismatic

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Belt OverflowPrismatic

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Birthday PresentPrismatic

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Blazing Soul IIPrismatic

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life IIPrismatic

Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.

Build a BudPrismatic

Gain a random 3-star 1-cost champion. Gain 10 gold.

Build A BudPrismatic

Gain a random 3-star 1-cost champion. Gain 6 gold.

Buried TreasuresPrismatic

Gain a random item component now and at the start of the next 5 rounds.

Buried Treasures IIIPrismatic

Gain a random item component now and at the start of the next 6 rounds.

Call to ChaosPrismatic

Gain a powerful and random reward.

Call To ChaosPrismatic

Gain a powerful and random reward.

Caretaker's ChosenPrismatic

As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items

Celestial Blessing IIIPrismatic

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Comeback StoryPrismatic

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Commerce CorePrismatic

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component HeistPrismatic

After player combats, gain 1 of every item component. Gain a random component now.

Component QuestPrismatic

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

CoronationPrismatic

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Cursed CrownPrismatic

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cybernetic Uplink IIIPrismatic

Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Deadlier BladesPrismatic

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Deadlier CapsPrismatic

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Exclusive Customization IIPrismatic

Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected UnexpectednessPrismatic

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Final AscensionPrismatic

Your team gains % Damage Amp. After seconds, this increases to 60% Damage Amp.

FlexiblePrismatic

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forged in StrengthPrismatic

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Forged In StrengthPrismatic

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

Giant and MightyPrismatic

Your team becomes large, gaining 225 Health and 10% max Health.

Going LongPrismatic

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

Golden GamblePrismatic

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble+Prismatic

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble++Prismatic

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Hard CommitPrismatic

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Hedge FundPrismatic

Gain 22 gold. Your max interest is increased to 10.

Hedge Fund+Prismatic

Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hold the LinePrismatic

Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

Invested+Prismatic

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++Prismatic

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy IIPrismatic

Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.

Jeweled Lotus IIPrismatic

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Level Up!Prismatic

When you buy XP, gain an additional 2. Gain 10 immediately.

Living ForgePrismatic

Gain an Artifact Anvil now and after every 10 player combats.

Lucky GlovesPrismatic

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and gold.

Lucky Gloves+Prismatic

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury SubscriptionPrismatic

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Master of All OriginsPrismatic

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Min-MaxPrismatic

Gain a Golden Item Remover, 4 random components, and 4 gold.

Money MonsoonPrismatic

Gain 7 gold now and every round for the rest of the game.

Nesting AnvilsPrismatic

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

Nesting Anvils+Prismatic

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

New RecruitPrismatic

Gain +1 max team size and 1 four-cost champion.

New Recruit+Prismatic

Gain +1 max team size and 2 four-cost champions.

Nine LivesPrismatic

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

One Buff Two BuffPrismatic

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Buff, Two BuffPrismatic

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora's Items IIIPrismatic

Round start: items on your bench are randomized. Gain 1 Radiant item.

Prismatic DestinyPrismatic

Gain a random Prismatic Augment and 4 gold.

Prismatic Destiny+Prismatic

Gain a random Prismatic Augment and 7 gold.

Prismatic TicketPrismatic

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

ProtagonistPrismatic

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Pumping Up IIIPrismatic

Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: %)

Quality Over QuantityPrismatic

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

Radiant RascalPrismatic

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant RefactorPrismatic

Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant RelicsPrismatic

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

RetributionPrismatic

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Shimmerscale EssencePrismatic

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

Shopping SpreePrismatic

When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.

Soul AwakeningPrismatic

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Spoils of War IIIPrismatic

Enemies have a 40% chance to drop loot when killed.

Starter KitPrismatic

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Subscription ServicePrismatic

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet TreatsPrismatic

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Sword OverflowPrismatic

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Tactician's KitchenPrismatic

Gain a random Emblem. After rounds, gain a Tactician's Cape.

The Golden EggPrismatic

Gain a golden egg that hatches in turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Trait TreePrismatic

Gain 3 random Emblems and 2 gold.

The Trait Tree+Prismatic

Gain 3 random Emblems, a Reforger, and 4 gold.

Tiniest TitanPrismatic

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but DeadlyPrismatic

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Tomb Raider IIPrismatic

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

TONS of Stats!Prismatic

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trait LadderPrismatic

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Trifecta IIPrismatic

Gain 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Unlimited PowerPrismatic

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!

Upward MobilityPrismatic

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

Urf's Grab BagPrismatic

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality IIIPrismatic

Champions gain 4% Attack Damage, 4% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Wand OverflowPrismatic

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Water Lotus IIPrismatic

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

We Stick TogetherPrismatic

Gain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

Win OutPrismatic

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

Wise SpendingPrismatic

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

Worth the Wait IIPrismatic

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.